Studio

A real-time interactive AIcreative tech studio

Media Art Nation turns watching into taking part with real-time interactive AI. We prove our technology on projects with global companies and use the same capabilities to build our own products.

  • Since2023
  • ProductsOMNIQ · OMNIPlay
  • Clients8+
  • TeamDesign × Engine

What we do

Four capabilities

MetaHuman
01

MetaHuman

Ultra-realistic digital humans built with Unreal Engine's MetaHuman technology. Facial expression, body motion and skin detail rendered in real time and integrated into film, games, virtual production and interactive experiences.

Work
VR/AR training simulation
02

VR/AR training simulation

Immersive VR and AR training simulations designed with Unreal Engine and VFX expertise — safe, cost-effective practice environments for healthcare, manufacturing, education and corporate training.

Work
3D animation for advertising
03

3D animation for advertising

Hollywood-level VFX experience combined with 3D animation to produce commercials and campaigns. Modelling, texturing and real-time rendering pipelines perfected on feature films, applied to your brand's message.

Work
3D configurator
04

3D configurator

Immersive 3D configurators built on automotive design experience and a VFX background: photoreal product showcases where customers explore every colour, component and material themselves.

Work

Why us

Not a company that bought technology and bolted it on —one team that builds the core itself

  • 01Pose engine · real-time transformationBuilt in-house
  • 02Theme models · AI promptsBuilt and operated in-house
  • 03Dedicated OS · hardwareDesigned in-house
  • 04Platform · store · paymentsBuilt in-house

Leadership

Where design meets the engine

HS
CEO

Heewon Seo 서희원

  • Art Center College of Design graduate
  • Designer, Volkswagen Design Center
  • Design credit on the film 'Tron' (Daniel Simon LLC)
PM
CTO

Paul Martin Eliaz

  • Former Technical Artist, Epic Games (EMEA)
  • VR Specialist, Royal College of Art
  • Leads real-time AI–Unreal integration
TS
CDO

Tamir Sammy Diab

  • Former Technical Director, Wētā FX / PIXOMONDO
  • Credits on Avatar, The Lord of the Rings, Game of Thrones
  • Advisor on global virtual production pipelines

Team

From the device to the games, built in-house

  • Full-stackPlatform · subscriptions · store · servers
  • Vision · ContentOn-device motion tracking · AI chip optimisation
  • Vision · ContentUnreal Engine games · content production
  • DesignDevice, game and service UI/UX

Clients & partners

HyundaiPorscheBugattiKakao MobilityKakao EntertainmentFirefighting DroneDonga-OtsukaMilitary SimulationHyundaiPorscheBugattiKakao MobilityKakao EntertainmentFirefighting DroneDonga-OtsukaMilitary Simulation

    Programs

  • Deep-tech Startup PackageKorea Institute of Startup & Entrepreneurship Development · 2025
  • Majung (Microsoft global collaboration)Gyeonggi Center for Creative Economy & Innovation + Microsoft · 2026

Tell us aboutyour project